Monday, July 29, 2013

Attributes and Underwater battle in GW2

The ascribe is a general guideline taken to improve the ability of the functions in the assault. Each occupation has ten attributes, encompassing four main attributes, five secondary attributes, and a occupational exclusive ascribe. The major attributes will be automatically increased with the upgrade of the function. All attributes can be expanded with the in addition to issue, gear or consumables that can be only utilised in PVE. You need spend some Guild Wars 2 gold to upgrade attributes. delight note that all the impairment of attacks can be increased by the power, no matter it is a melee attack, a remote strike or illusion strike.

major attributes

Power- one power point rises one issue strike.

Precision- increase crit rate.

Toughness - one toughness issue increased 1 issue defense and GW2 gold.

Vitality - one vitality issue boost the maximum 10 points of life worth.

lesser ascribe

Prowess - Increases the impairment of crit.

Malice - increase the amount of impairment initiated by the symptoms.

know-how - boost the duration of symptoms enforced by the functions.

Concentration -increase the roles enforced by the gift of the length.

Compassion -Increase the treatment to the other ones, as well as self-treatment and Guild Wars 2 gold.

expert attributes

Guardian: Willpower - reduces all virtues' chilling time.

Warrior: Brawn - boost the wound of blew ability.

technician: Ingenuity- reduces the chilling time of tool band.

Ranger: Empathy - boost the pet's attributes.

robber: Cunning - to reduce the rob cooling time.

Elementalist: understanding - decrease the chilling time of four attunements.

Mesmer: Guile - reducing the chilling time of shattering.

Necromancer: Hunger - to boost the capability of the life force.

undersea assault

undersea assault is a play mode that can be opened when the feature sneaks into the water. going into this mode, the function will automatically use the respiring gear without ascribing GW2 gold and mechanically open a set of underwater weapons for this occupation. When the character was under water, players can explore and battle without the limitation of moving and respiring. Players will not enter this mode when they move along the exterior of the water. So when the players were bathing on the surface of the water, they can't use both skills on the land and underwater abilities.

When the role is exhausted, it will go in the drowning state. Under this state, players can only get four drowning skills to revive. They can furthermore bathe to the surface of water to refurbish consciousness step-by-step to be back to the usual state.


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